

Toolkit For The Future
17 GOALS - 1 MISSION
Building a world united by knowledge and creativity with our mission rooted in the Sustainable Development Goals and the 2030 agenda
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Why Stars Align Matters
The Stars Align STEAM Toolkit for the Future is an educational program designed to empower students to engage with the 17 United Nations Sustainable Development Goals (UN SDGs) through creativity, technology, and design thinking.
By addressing local, state, national, or global issues, the program inspires learners to make meaningful contributions to their communities and beyond, by leveraging local resources, global partnerships, AI, space technologies, the creative arts, Indigenous People’s knowledge and empathy.
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The UN SDGs are Critical for Our World
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Stars Align prepares students for a rapidly changing world by blending technical skills with collaborative thinking, creativity, empathy, and social responsibility. By engaging with the program, learners develop:
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Global Citizenship
An understanding of the interconnectedness of the UN SDGs and their role in solving a global challenge and fostering a sustainable future together.
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Critical Thinking
The ability to analyze complex problems and develop innovative, practical solutions.​
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Collaborative Skills
Teamwork across cultural and disciplinary boundaries through global projects.
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Creative Expression
Opportunities to use music and the creative arts to inspire change and connect communities.
STEAM Toolkit for the Future
Problem-Solving Through
Design Thinking

​​At the heart of Stars Align is a robust STEAM (Science, Technology, Engineering, Arts, and Mathematics) curriculum toolkit which is:
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Designed for learners in a broad range of age groups
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Modular content where users can choose the tools that suit their needs
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Supported by teacher resources and scaffolds for sequential learning
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Uplift in student STEAM literacy and teacher capacity for implementing STEAM pedagogy
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Linked with lives streamed webinars with renowned subject matter experts from around the world run by the Centre for Interactive Learning & Collaboration, Shared Studios, Clickview, Interstellar Foundation, and Virtual Excursions Australia.

Students utilize a structured design thinking process to ideate, prototype, and evaluate solutions to real-world problems. The process includes:
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Understanding Problems
Students define needs through methods like mind mapping, design briefs, and project proposals while establishing success criteria.
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Scoping the Project
Participants identify constraints, set parameters, and outline resources, budgets, and timelines.
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Generating Ideas
Techniques such as brainstorming, mind mapping, and rapid ideation encourage divergent thinking cross class, cross community and cross country.
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Designing Solutions
Tools like algorithms, flowcharts, and CAD drawings help students plan and synthesize ideas.
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Prototyping
Learners build models and simulations to test their ideas.
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Evaluating and Iterating
Students analyze data, seek feedback, and refine their designs to improve outcomes.
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Communicating Solutions
Participants pitch their ideas, create portfolios, and develop marketing strategies to share their work with stakeholders.
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We also challenge students and teachers to collaborate across schools, communities, or even nations, leveraging the power of teamwork to solve global challenges creatively. Working across regions allows diverse ideas, cultural insights, and skills to converge, enhancing the impact of STEAM projects to solve the UN SDGs.
If students choose to submit their solutions to the STEAM challenge, those that demonstrate cross-national collaboration will receive extra points. We encourage students to connect with peers, exchange knowledge across borders, and build innovative solutions that reflect global perspectives and teamwork, embodying the true spirit of STEAM for the benefit of all communities.
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The Stars Align Toolkit for the Future provides a comprehensive, multidisciplinary framework that empowers students of all ages to address critical global challenges. By combining creative arts, AI, and design thinking, this program cultivates the skills and mindsets needed to shape a better future for all.
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The iSTEM Design Thinking process was developed by the NSW Department of Education through the STEM Industry School Partnerships Program. This curriculum integrates AI, science, and the creative arts, addressing the 17 UN Sustainable Development Goals.
The pilot rollout begins in February 2025, and we seek further support on regional level, whilst we are seeking to stand this up through UNESCO.

We know that every nation, state, province and similar around the world has different curriculums. Your input and ownership ensure children anywhere in the world feel empowered by a future that has the potential to offer equal opportunity, a better life and a better planet.​
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Stars Align Live Webinar Schedule
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Stars Align bring you a live webinar schedule delivered by renowned experts from around the world in fields such as
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AI​
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Science​
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Space​
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The creative Arts​
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Sustainability
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In these sessions you have the opportunity to engage, ask questions and gain valuable insights on critical topics related to greater sustainability, directly linked to the United Nations Sustainable Development Goals (UN SDGs) and the 2030 Agenda.
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Spots for each session are limited. Check out our schedule and register TODAY! ​
We look forward to seeing you there!
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Watch this space! Schedule launching 30/1/2025​
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How to Stay Involved​​
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Join the Stars Align Alumni Network!
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Watch this Space for the Global Alumni Network Kick-off Date!

Global Digital Curriculum Collaboration Partners:
And many more....

Copyright & Licensing
Copyright materials available in this resource are either owned by Stars Align Academy Limited ABN 87 679 742 539, or owned by the NSW Department of Education is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0) license
The iSTEM design thinking process was developed by the NSW Department of Education through the STEM Industry School Partnerships Program. It provides a robust framework for design thinking, offering structured guidance through each stage of problem-solving. While the suggestions and activities provided are intended to inspire creativity, students and teachers should not feel constrained by them. These bullet points are simply a guide, offering ideas to consider, but they are not mandatory steps. We encourage students to think beyond these suggestions, explore new possibilities, and tailor their approach to fit their project needs.